![]() ★ Fatal Testament: All hits of the casted Ability are Criticalled. The best type of gear currently available is from limited time spawns that pop u Damage downs are plain, but do the trick. Two constants is the maximum you can equip and still have take effect. That way, you can equip more Fatal Armors that are readily available for 200 Bronze Medals in the medal shop.Ĭurrently, you want to optimally balance your procs between constants, and reflects. It is more beneficial, especially if you play CB (Crystal Breaker), to be armor heavier in terms of cost. Pieces of gear that are hats and clothing do tend to give Magic Defense, giving you the most for less cost. Your passives as an archer directly boost your magic defense, so it tends to be most beneficial to obtain your magic defense from your hats and clothing. Pull or manipulate as you see fit to optimize what you have yourself. With the assumption you are using both Ranked Guild Battle Bows, or other higher cost weapons. Of course, this is simply the most common cost allocation, 180 to monsters to be able to fit 6 30 cost monsters for crystal breaking, and then 160is a common amount for fitting in all six weapons. While, unlike the quote stated above, you cannot actually slap ANYTHING on, a lot of gearing options are open to you as an archer.Ĭurrently, you have set amount of cost in the “end” this game, and when you allot ~180 to monsters and ~160 to weapons, you will have 182 to distribute between your hats and clothing. Oh yeah just slap anything on and call it an archer. ☆It is laughably easy to kill yourself on reflect with this class, as archers possess some pretty slow skill animations. ☆Soldiers are a lot more common now, so rest in peace with 200k dual swords. Soldiers stack high defenses, so there is almost nothing one can do unless pray for a perfect proc and support from a teammate. ☆Their anti-class is the class that is their natural enemy. Multiple hit skills makes bypassing the defense wall difficult without procs. ☆Usually to optimize damage, archers run around with paper thin defenses. ☆Almost as high as mages on the “To Kill List”, especially in Colloseum. ☆In optimizing attack, many archers end up forgoing defense. ☆They have Hunt, leading into strong combos from already strong skills. ☆Can equip a wide range of monsters for all sorts of utilities. ☆Possesses best damage under “broken” enemies. ![]() ![]() World Tree’s Blessing, if run by multiple archers, can suffice as a healing for a full party, but I don’t particularly suggest you try this. ![]() ☆Archers possess a wide range of support skills. ☆Anti-Class against most common class in game. ☆Highest Potential Damage from stacking only damage. ☆Due to their Magical Attack, they can also provide sufficient Cleric Heals for themselves, their party is a bit of a stretch with cost management, but can be done ☆Uses both Magical and Physical Damage, leading them to be absolutely deadly on things once the defense barrier is cleared (Or break is Applied) The archer does indeed have passives that specifically boost magic defense, making it possible to stack less Magic Defense and instead, pool resources into another stat while still achieve relatively balanced defense. However, the current meta forces a lot of this versatility to be given up in favor of a pure glass cannon. The game is correct that Archer boasts arguably the highest versatility of any class. The Archer can handle itself with confidence in all situations. Warning: This May be a Long Read, so i separated into a series of posts to be easier on the eyes.Īs stated by the game, the Archer class isĪ robust all-arounder, this class enjoys a well balanced composition with a wide range of attacks and high magic defense. My text is always stylistically over flowery, so please bear with me. If you want fancier credentials, I'm in the guild that won RGB in Season 5. I will be leaving some sections intact, while editing and elaborating on others. In any event, I’ve originally put this together to help all new archers, and to improve the oddball switchover who I see every so often, and that goal has not changed. ![]() So I would like to update it I’ve been glad to hear that lots of people read this guide and it was able to help. I’ve played Archer for quite some time, and since the last time I visited creating this guide, I’ve learned a lot. ) For Questing use Arabesque Qwaser EE and whatever else of your choosing. And the last skill is up to you but you should be able to perfectly use all cost with just those three skills. If you want fifth ring info, I'm technically working on that (Mostly some nerd stuff testing now), but in fifth ring for CB skills use WOC, Arabesque, Qwaser. HEADS UP: This information is only viable up until the release of 34 costs monsters and Fifth Ring. ![]()
0 Comments
Leave a Reply. |